The Let's Play Archive

Battletech

by PoptartsNinja

Part 101: House Call - Turn 6

House Call: Tactical Update 6

Movement Phase
R4 Exterminator
- Deactivates Null Signature System!



Combat Phase
R1 King Crab
- Fires Gauss Rifle at F4 Hunchback IIC (2 base + 1 movement + 0 enemy movement + 2 range + 2 EM Interference = 7): rolled 2, miss!
- Fires Gauss Rifle at F4 Hunchback IIC (2 base + 1 movement + 0 enemy movement + 2 range + 2 EM Interference = 7): rolled 8, hit Left Leg (0/15 armor remains)!
- Fires LRM 15 at F4 Hunchback IIC (2 base + 1 movement + 0 enemy movement + 4 range + 2 EM Interference = 9): rolled 12, 9 missiles hit Left Arm (3/8 armor remains), Right Torso (12/16 armor remains)!
- Gains 9 heat, sinks 13!

R2 Flashman
- Fires Large Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 0 range + 2 EM Interference = 6): rolled 10, hit Front (8/16 armor remains)!
- Fires Large Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 0 range + 2 EM Interference = 6): rolled 6, hit Rotors (1/2 armor remains)! Movement reduced to 8/12!
- Fires Large Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 0 range + 2 EM Interference = 6): rolled 6, hit Right Side (6/14 armor remains)!
- Fires Medium Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 8, hit Left Side (9/14 armor remains)!
- Fires Medium Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 5, miss!
- Gains 32 heat, sinks 30!

R3 Black Knight
- Fires ER PPC at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 2 range + 2 EM Interference = 8): rolled 8, hit Rotors (0/2 armor remains)! Movement reduced to 7/11!
- Fires Large Pulse Laser at V1 Unknown VTOL 1 (2 base + 2 movement + 0 enemy movement + 4 range + 2 EM Interference - 2 Pulse Laser = 8): rolled 11, hit Left Side (0/14 armor, 2/3 structure remains)! VTOL critical hit!
- Gains 27 heat, sinks 32!

R4 Exterminator
- Fires ER Medium Laser at F3 Dervish IIC (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 4, miss!
- Fires ER Medium Laser at F3 Dervish IIC (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 6, miss!
- Fires ER Medium Laser at F3 Dervish IIC (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 8, miss!
- Fires Small Laser at F3 Dervish IIC (2 base + 0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 6, miss!
- Gains 22 heat, sinks 20!

R5 Lynx
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference + 1 Partial Cover = 7): rolled 5, miss!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference + 1 Partial Cover = 7): rolled 10, hit Right Leg (cover prevents damage)!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 0 enemy movement + + 2 EM Interference + 1 Partial Cover = 7): rolled 7, hit Right Torso (21/26 armor remains)!
- Fires Medium Laser at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference + 1 Partial Cover = 7): rolled 7, hit Center Torso (23/28 armor remains)!
- Fires Streak SRM-2 at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference + 1 Partial Cover = 7): rolled 6, Streak SRM-2 fails to lock on and does not fire!
- Fires Streak SRM-2 at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference + 1 Partial Cover = 7): rolled 7, 2 missiles hit Center Torso (21/28 armor remains), Center Torso (19/28 armor remains)!
- Fires ER PPC at F2 Unknown Quad 1 (2 base + 0 range + 2 movement + 0 enemy movement + 2 EM Interference + 1 Partial Cover = 7): rolled 8, hit Left Torso (14/26 armor remains)
- Gains 31 heat, sinks 30!

R6 Starslayer
- Fires Large Laser at V2 Unknown VTOL 2 (2 base + 1 movement + 0 enemy movement + 2 range + 2 EM Interference = 7): rolled 8, hit Front (8/16 armor remains)!
- Fires Large Laser at V2 Unknown VTOL 2 (2 base + 1 movement + 0 enemy movement + 2 range + 2 EM Interference = 7): rolled 2, miss!
- Fires Medium Laser at V2 Unknown VTOL 2 (2 base + 1 movement + 0 enemy movement + 4 range + 2 EM Interference = 9): rolled 6, miss!
- Fires Medium Laser at V2 Unknown VTOL 2 (2 base + 1 movement + 0 enemy movement + 4 range + 2 EM Interference = 9): rolled 9, hit Rotors (1/2 armor remains)! Movement reduced to 8/12!
- Fires SRM 4 at V2 Unknown VTOL 2 (2 base + 1 movement + 0 enemy movement + 4 range + 2 EM Interference = 9): rolled 10, 2 missiles hit Front (6/16 armor remains (through-armor critical hit!)), Right Side (12/14 armor remains)!
- Gains 24 heat, sinks 22!

F1 King Crab IIC
- Becomes annoyed with R2 Flashman (no Line of Sight)!
- Shifts targets to unengaged ‘Mech, now targeting R3 Black Knight!
- Activates Ultra Mode for all Autocannons!
- Fires Ultra AC/2 at R3 Black Knight (0 base + 2 range + 0 movement + 1 enemy movement + 2 EM Interference = 5): rolled 5, 1 shot hit Right Arm (12/24 armor remains)!
- Fires Ultra AC/2 at R3 Black Knight (0 base + 2 range + 0 movement + 1 enemy movement + 2 EM Interference = 5): rolled 10, 2 shots hit Right Torso (12/24 armor remains), Right Arm (10/ armor remains)!
- Fires Ultra AC/2 at R3 Black Knight (0 base + 2 range + 0 movement + 1 enemy movement + 2 EM Interference = 5): rolled 8, 1 shot hit Right Arm (8/24 armor remains)!
- Fires Ultra AC/2 at R3 Black Knight (0 base + 2 range + 0 movement + 1 enemy movement + 2 EM Interference = 5): rolled 9, 1 shot hit Right Torso (10/24 armor remains)!
- Fires Ultra AC/2 at R3 Black Knight (0 base + 2 range + 0 movement + 1 enemy movement + 2 EM Interference = 5): rolled 6, 1 shot hit Right Arm (6/24 armor remains)!
- Fires Ultra AC/2 at R3 Black Knight (0 base + 2 range + 0 movement + 1 enemy movement + 2 EM Interference = 5): rolled 6, 2 shots hit Left Torso (15/24 armor remains)!
- Fires Ultra AC/2 at R3 Black Knight (0 base + 2 range + 0 movement + 1 enemy movement + 2 EM Interference = 5): rolled 5, 1 shot hit Center Torso (27/29 armor remains)!
- Fires Ultra AC/2 at R3 Black Knight (0 base + 2 range + 0 movement + 1 enemy movement + 2 EM Interference = 5): rolled 7, 1 shot hit Left Leg (22/24 armor remains)!
- Fires Ultra AC/2 at R3 Black Knight (0 base + 2 range + 0 movement + 1 enemy movement + 2 EM Interference = 5): rolled 8, 1 shot hit Left Leg (20/24 armor remains)!
- Fires Ultra AC/2 at R3 Black Knight (0 base + 2 range + 0 movement + 1 enemy movement + 2 EM Interference = 5): rolled 11, 2 shots hit Head (7/9 armor remains (Pilot Hit!)), Right Torso (8/24 armor remains)

F2 Unknown Quad 1
- Becomes annoyed with R3 Black Knight (no Line of Sight)!
- Shifts targets to an unengaged ‘Mech, now targeting R5 Lynx!
- Fires ER Large Laser at R5 Lynx (2 base + 0 range + 1 movement + 2 enemy movement + 2 EM Interference + 1 Partial Cover = 8): rolled 12, hit Right Leg (cover prevents damage)!
- Fires ER Large Laser at R5 Lynx (2 base + 0 range + 1 movement + 2 enemy movement + 2 EM Interference + 1 Partial Cover = 8): rolled 4, miss!
- Fires LRM 20 w/ Artemis IV at R5 Lynx (2 base + 0 range + 1 movement + 2 enemy movement + 2 EM Interference + 1 Partial Cover = 8): rolled 11, 12 missiles hit Left Torso (0/20 armor remains), Center Torso (23/28 armor remains), Left Arm (16/18 armor remains)!

F3 Dervish IIC
- Fires ER Medium Laser at R4 Exterminator (2 base +0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 8, miss!
- Fires ER Medium Laser at R4 Exterminator (2 base +0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 11, hit Right Leg (12/19 armor remains)!
- Fires Streak SRM 6 at R4 Exterminator (2 base +0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 2, Streak SRM 6 fails to achieve lock and does not fire!
- Fires Streak SRM 6 at R4 Exterminator (2 base +0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 7, Streak SRM 6 fails to achieve lock and does not fire!
- Fires LRM 10 w/ Artemis IV at R4 Exterminator (2 base +0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 10, missiles intercepted by Anti-Missile System! 6 missiles hit Left Torso (15/20 armor remains), Center Torso (17/21 armor remains)!
- Fires LRM 10 w/ Artemis IV at R4 Exterminator (2 base +0 range + 3 movement + 3 enemy movement + 2 EM Interference = 10): rolled 6, miss!

F4 Hunchback IIC
- Becomes annoyed with R5 Lynx (no Line of Sight)!
- Shifts targets to an unengaged ‘Mech, now targeting R2 Flashman!
- Fires Gauss Rifle at R2 Flashman (2 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 1 Partial Cover = 8): rolled 8, Left Arm (5/24 armor remains)!
- Fires Gauss Rifle at R2 Flashman (2 base + 0 range + 0 movement + 3 enemy movement + 2 EM Interference + 1 Partial Cover = 8): rolled 7, miss!
- Fires ER Medium Laser at R2 Flashman (2 base + 2 range + 0 movement + 3 enemy movement + 2 EM Interference + 1 Partial Cover = 10): rolled 8, miss!
- Fires ER Medium Laser at R2 Flashman (2 base + 2 range + 0 movement + 3 enemy movement + 2 EM Interference + 1 Partial Cover = 10): rolled 7, miss!

F5 Unknown Quad 2
- fires ER Medium Laser at R6 Starslayer (2 base + 0 range + 1 movement + 1 enemy movement + 2 EM Interference + 1 Partial Cover = 7): rolled 10, hit Left Arm (9/16 armor remains)!
- fires ER Medium Laser at R6 Starslayer (2 base + 0 range + 1 movement + 1 enemy movement + 2 EM Interference + 1 Partial Cover = 7): rolled 9, hit Right Torso (12/19 armor remains)!
- fires Streak SRM 6 at R6 Starslayer (2 base + 2 range + 1 movement + 1 enemy movement + 2 EM Interference + 1 Partial Cover = 9): rolled 10, 6 missiles hit Left Leg (cover prevents damage), Center Torso (24/26 armor remains), Center Torso (22/26 armor remains), Left Leg (cover prevents damage), Left Arm (7/16 armor remains), Left Leg (cover prevents damage)!
- fires Streak SRM 6 at R6 Starslayer (2 base + 2 range + 1 movement + 1 enemy movement + 2 EM Interference + 1 Partial Cover = 9): rolled 5, Streak SRM 6 fails to achieve lock and does not fire!
- fires ER Small Laser at R6 Starslayer (2 base + 4 range + 1 movement + 1 enemy movement + 2 EM Interference + 1 Partial Cover = 11): rolled 11, hit Left Torso (14/19 armor remains)! Through-Armor Critical Chance!
- fires ER Small Laser at R6 Starslayer (2 base + 4 range + 1 movement + 1 enemy movement + 2 EM Interference + 1 Partial Cover = 11): rolled 7, miss!

V1 Unknown VTOL 1
- Fires ER Large Laser at R1 King Crab (4 base + 2 range + 1 movement + 1 enemy movement + 2 EM Interference = 10): rolled 3, miss!

V2 Unknown VTOL 2
- Fires ER Large Laser at R1 King Crab (4 base + 2 range + 1 movement + 1 enemy movement + 2 EM Interference = 10): rolled 11, hit Left Leg (30/40 armor remains)!



End Phase:
H4 Hunchback IIC
- Must pass a piloting test or fall (3 base + 1 massive damage = 4): rolled 7, succeeds!

V1 Unknown VTOL 1
- Critical Hit in Left Side! No critical hit sustained!

V2 Unknown VTOL 2
- Critical Hit in Front! Crew killed!
- Unknown VTOL 2 destroyed by Critical Hit!

R3 Black Knight
- Pilot Hit! Must pass a 3+ consciousness test: rolled 2, fails!
- Must pass a piloting test or fall (3 base + 2 movement + 1 massive damage + pilot unconscious = automatic fall!)
- R3 Black Knight suffers damage to Right Leg (19/24 armor remains), Right Leg (17/24 armor remains)!
- Pilot unconscious, suffers an automatic hit from the fall!

R6 Starslayer
- Through-Armor Critical Chance in Left Torso! 1 critical hit sustained!
- Medium Laser destroyed!
- Must pass a piloting test or fall (3 base + 1 movement + 1 massive damage = 5): rolled 10, succeeds!



Physical Combat Phase:
R4 Exterminator
- kicks F3 Dervish IIC (3 base + 3 movement + 3 enemy movement - 2 kick = 7): rolled 11, hit Head (0/9 armor remains, 0/3 structure remains)!



End Phase:
F3 Dervish IIC
- Destroyed by Head Destruction!



“Blake’s Blood, those things are huge!” Guy mumbled under his breath as he stared at the lifting Clan choppers. Each mounted the under-slung barrel of a large laser—or possibly a PPC—a heavy armament for such tiny aircraft; and on what he expected would be nimble and irritating opponents to boot.

He frowned—the Lesables had been fighting men for as long as they could recall—serving as loyal Knights of the ancient kingdom of France, then under Napoleon, and Her Majesty the Queen as members of the Royal Canadian Armed Forces. Terra-native Lesables had fought in nearly every war and skirmish; as members of the Star League Defense Force or the Royal Guard. Since Terra’s quiet conquest by ComStar, every fighting Lesable had joined the ComGuards.

Not a single one had fired a shot at a real opponent for over three generations.

The Helicopter’s armor ran like wax under Guy’s guns, and he smiled—it felt good. Fighting was in his blood, was—

His ‘Mech shook, rattled as though in a sudden hailstorm. The big Clanner at the top of the mesa had opened fire—the clattering hailstones actually hundreds of rounds of ammunition from its brace of autocannons. Its first shots took the Black Knight in the leg and, having found its range, the King Crab IIC simply walked its fire up the Black Knight’s chest and square into its damaged arm and torso—apparently hoping for a lucky breach.

Whether by fluke or design, a single shell deflected off the Black Knight’s sloped chest—and punched through the ‘Mech’s chin. Mostly spent, it cracked the canopy before again being deflected—straight into Acolyte Lesable’s chest.

In her Exterminator, Evelyn Rush didn’t see the Black Knight fall. She had far more immediate concerns—her ‘Mech shook like a ragdoll even as its anti-missile system struggled to intercept the clan Dervish’s missiles. She returned fire as her ‘Mech sailed through the air—hoping to throw the Clanner off balance as much as injure it. She touched down lightly a moment after the Dervish touched down—slightly up slope, perhaps ten meters.

She lunged, slamming her palm down to broadcast on an open channel “Mahalo, fucker!” she crowed as her Exterminator’s foot burst the surprised Clanner’s cockpit like a petulant child with a ill-used balloon.



Enemy Forces / Next Turn’s Movement:
F1 King Crab IIC walked 2 to hex 1114!
F2 Unknown Quad 1 attempts to reverse down a hill (3 base + 2 idiocy - 2 quad + 1 movement = 4): rolled 6, succeeds!
F2 Unknown Quad 1 reverses to hex 1915!
F4 Hunchback IIC holds position in hex 1712!
F 5 Unknown Quad 2 jumped 6 to hex 1014!

V1 Unknown VTOL 1 flanks 8 to hex0717!



Mission Objectives
Defeat the Hell’s Horses (2/7 completed!)








KGC-001 King Crab
Weight: 100 tons (Assault)
HD A(S): 9/9 (3/3)
LT A(S): 30/30 (21/21)
LT R A(S): 10/10
CT A(S): 44/44 (31/31)
CT R A(S): 15/15
RT A(S): 30/30 (21/21)
RT R A(S): 10/10
LA A(S): 34/34 (17/17)
RA A(S): 24/34 (17/17)
LL A(S): 30/40 (21/21)
RL A(S): 40/40 (21/21)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 13
Movement: 3/5/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Demi-Precentor XXIX Kelly O'Donnely
Mechwarrior Player: DatonKallandor
Mechwarrior Status: Ok!
Armament:
LRM 15 – LT (Heat: 5, Ammo: 5, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Gauss Rifle – RA (Heat: 1, Ammo: 26, Range: (L:22 M:15 S:7), Status: OK!)
Gauss Rifle – LA (Heat: 1, Ammo: -, Range: (L:22 M:15 S:7), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: 100, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – LT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
CASE – LT
CASE – RT
Critical Damage: None!
Notes: 2 hands

FLS-8K Flashman
Weight: 75 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 22/22 (16/16)
LT R A(S): 10/10
CT A(S): 21/25 (23/23)
CT R A(S): 16/16
RT A(S): 20/22 (16/16)
RT R A(S): 10/10
LA A(S): 5/24 (12/12)
RA A(S): 24/24 (12/12)
LL A(S): 25/27 (16/16)
RL A(S): 27/27 (16/16)
Heat: 2/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIV Erica Mars
Mechwarrior Player: Uberjew
Mechwarrior Status: OK!
Armament:
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – LA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – CT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
REAR Medium Laser – LT(REAR) (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Flamer – HD (Heat: 3, Range: (L:3 M:2 S:1), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 12, Status: OK!)
Critical Damage: None!
Notes: no hands

BL6b-KNT Black Knight
Weight: 75 tons (Heavy)
HD A(S): 7/9 (3/3)
LT A(S): 15/24 (16/16)
LT R A(S): 8/8
CT A(S): 27/29 (23/23)
CT R A(S): 10/10
RT A(S): 8/24 (16/16)
RT R A(S): 8/8
LA A(S): 24/24 (12/12)
RA A(S): 6/24 (12/12)
LL A(S): 20/24 (16/16)
RL A(S): 17/24 (16/16)
Heat: 0/30
Overheat Penalty:
Heat Sinks: 16(32)
Movement: 4/6/0
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte IX Guy Lesable
Mechwarrior Player: Gothsheep
Mechwarrior Status: Shrapnel Wound, Punctured Lung, Whiplash (5+) Unconscious!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Large Pulse Laser – RT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Large Pulse Laser – LT (Heat: 10, Range: (L:10 M:7 S:3), Status: OK!)
Medium Laser – RA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – RT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Beagle Active Probe – CT (Status: OK!)
Critical Damage: None!
Notes: 2 hands

EXT-4NS Exterminator
Weight: 65 tons (Heavy)
HD A(S): 9/9 (3/3)
LT A(S): 15/20 (15/15)
LT R A(S): 8/8
CT A(S): 17/21 (21/21)
CT R A(S): 8/8
RT A(S): 20/20 (15/15)
RT R A(S): 8/8
LA A(S): 18/18 (10/10)
RA A(S): 18/18 (10/10)
LL A(S): 19/19 (15/15)
RL A(S): 12/19 (15/15)
Heat: 3/30
Overheat Penalty:
Heat Sinks: 10(20)
Movement: 6/9/6
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XXVI Evelyn Rush
Mechwarrior Player: W.T. Fits
Mechwarrior Status: OK!
Armament:
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – RA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
ER Medium Laser – LA (Heat: 5, Range: (L:12 M:8 S:4), Status: OK!)
Anti-Missile System – RT (Heat: 1, Ammo: 10), Status: OK!)
LRM 10 – LT (Heat: 4, Ammo: 10, Range: (L:21 M:14 S:7 Min:6), Status: OK!)
Small Laser – HD (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
Null Signature System – CT, RT, LT, RL, LL, RA, LA (Heat: 10), Status: OK!)
Critical Damage: None!
Notes: 2 hands

LNX-9C Lynx
Weight: 55 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 0/20 (13/13)
LT R A(S): 6/6
CT A(S): 23/28 (18/18)
CT R A(S): 8/8
RT A(S): 20/20 (13/13)
RT R A(S): 6/6
LA A(S): 16/18 (9/9)
RA A(S): 18/18 (9/9)
LL A(S): 26/26 (13/13)
RL A(S): 26/26 (13/13)
Heat: 1/30
Overheat Penalty: None
Heat Sinks: 15(30)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XI Pavil Cherenkov
Mechwarrior Player: Revenant Threshold
Mechwarrior Status: OK!
Armament:
ER PPC – RA (Heat: 15, Range: (L:23 M:14 S:7), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LA (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – CT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – HD (Heat: 2, Ammo: 98, Range: (L:9 M:6 S:3), Status: OK!)
Streak SRM-2 – RT (Heat: 2, Ammo: -, Range: (L:9 M:6 S:3), Status: OK!)
Critical Damage: None!
Notes: no hands or arm actuators

STY-3C Starslayer
Weight: 50 tons (Medium)
HD A(S): 9/9 (3/3)
LT A(S): 14/19 (12/12)
LT R A(S): 5/5
CT A(S): 22/26 (16/16)
CT R A(S): 6/6
RT A(S): 12/19 (12/12)
RT R A(S): 5/5
LA A(S): 7/16 (8/8)
RA A(S): 16/16 (8/8)
LL A(S): 24/24 (12/12)
RL A(S): 24/24 (12/12)
Heat: 0/30
Overheat Penalty: None
Heat Sinks: 11(22)
Movement: 5/8/5
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Acolyte XIII Gunter Lorraine
Mechwarrior Player: Xmas Future
Mechwarrior Status: 3rd Degree Burns, Neural Feedback (5+)
Armament:
Large Laser – RT (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
Large Laser – RA (Heat: 8, Range: (L:15 M:10 S:5), Status: OK!)
SRM 4 – LT (Heat: 3, Ammo: 24, Range: (L:9 M:6 S:3), Status: Destroyed!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: OK!)
Medium Laser – LT (Heat: 3, Range: (L:9 M:6 S:3), Status: Destroyed!)
REAR Small Laser – HD(REAR) (Heat: 1, Range: (L:3 M:2 S:1), Status: OK!)
CASE – LT (Status: OK!)
Critical Damage: None!
Notes: 1 hand / no right arm hand or arm actuators



Enemy Status
F1 King Crab IIC
Weight: 100 tons (Assault)
Mechwarrior: Pilot 1, Gunnery 0
Mechwarrior Name: Star Colonel Grier Seidman
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!

F2 Unknown Quad 1
Weight: 80 tons (Assault)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Ed
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

F3 Dervish IIC
Weight: 55 tons (Medium)
Mechwarrior Name: Simmons
Mechwarrior Status: Killed!
Notes: ‘Mech Destroyed, counts as Rough Terrain!

F4 Hunchback IIC
Weight: 50 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Fitzgerald
Mechwarrior Status: Ok!
Armament: Unknown
Critical Damage: None!
Notes:

F 5 Unknown Quad 2
Weight: 40 tons (Medium)
Mechwarrior: Pilot 3, Gunnery 2
Mechwarrior Name: Dash
Mechwarrior Status: OK!
Armament: Unknown
Critical Damage: None!
Notes:

V1 Unknown VTOL 1
Weight: 21 tons (VTOL)
Crew: Pilot 4, Gunnery 4
Crew Names: Pilot Mortimer, Gunner Bartlebee
VTOL Status: Rotor hit, movement reduced to 8/12!
Armament: Unknown
Notes:

V1 Unknown VTOL 2
Weight: 21 tons (VTOL)
Crew Names: Pilot Skye, Gunner Benjamin
VTOL Status: Crashed!
Notes: Vehicle Destroyed, counts as Rough Terrain!